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Game Design & Programming In GameMaker Studio 2

Software & Financing

Software and resources cost money, this chapter covers some of the options available when funding your game.

Game Assets

Where to get assets, depending on your game budget.

Refining Resouces

Setting up and editing resources so they are ready for your game.

Beta Testing & Debugging

Testing the game, fixing bugs, and implementing feedback.

Programming

Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.

Game Refinement

Polishing off the game and making it ready for publication.

Final Testing

Final checks before publishing.

Publishing & Game Promotion

How to promote your game and get it played.

Summary

Best of luck with your own projects!

+An appendix that introduces you to commonly used GML.

A great investment for any budding game developer.
Also suitable for use in class.

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